


If any serious gamer were asked to prepare a gaming canon, I'm sure most of them wouldn't even think twice about placing 
Starcraft somewhere near the top. 
Gamespot calls it "the most loved strategy game of all time" and "
. Korea, apparently, has 
three seperate 
TV channels dedicated to its gameplay. With three perfectly balanced factions, a riveting story and strategic to the core, 
Starcraft is a masterpiece. For me, it delivered an unparalleled gaming experience, the equivalent of which could never be met by an 
Age of Empires before it or a 
Command and Conquer or even 
Warcraft III after. It remains in that distant, elusive realm to which games like 
System Shock 2 have previously ventured, never to resurface. Then again, I eagerly await 
Bioshock 2, claimed to be
 the spiritual successor to 
SS2. But neglecting 
Starcraft is nearly impossible. Implausible. It doesn't make sense to create a successful universe and then dump it. So I guess, in a way, the announcement of Starcraft 2 seemed inevitable. Crazy fans, a hugely successful universe and Blizzard
. There's little that could go wrong, and I suspect, very little will. I think ID's 
Quake 2, and their engine which then fueled Valve's 
Half Life redefined gaming as much as 
Wolfenstein did a long time back. But I don't expect these games to do the same. 
Half Life 2 didn't do it, 
Warcraft III didn't and certainly not 
Doom 3. Each refined their predecessor, but never just took off in a completely new direction. My only remaining flicker of hope is 
Diablo 3, when and if it happens. Looking back, not far from now, the experience of playing something new for the first time is simply unforgettable. The only problem is it just cannot be relived.
 
2 comments:
Hi,
Aren't you interested in any MMO games??
nope, not particularly. not played too much multiplayer.
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