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If any serious gamer were asked to prepare a gaming canon, I'm sure most of them wouldn't even think twice about placing
Starcraft somewhere near the top.
Gamespot calls it "the most loved strategy game of all time" and "
. Korea, apparently, has
three seperate
TV channels dedicated to its gameplay. With three perfectly balanced factions, a riveting story and strategic to the core,
Starcraft is a masterpiece. For me, it delivered an unparalleled gaming experience, the equivalent of which could never be met by an
Age of Empires before it or a
Command and Conquer or even
Warcraft III after. It remains in that distant, elusive realm to which games like
System Shock 2 have previously ventured, never to resurface. Then again, I eagerly await
Bioshock 2, claimed to be
the spiritual successor to
SS2. But neglecting
Starcraft is nearly impossible. Implausible. It doesn't make sense to create a successful universe and then dump it. So I guess, in a way, the announcement of Starcraft 2 seemed inevitable. Crazy fans, a hugely successful universe and Blizzard
. There's little that could go wrong, and I suspect, very little will. I think ID's
Quake 2, and their engine which then fueled Valve's
Half Life redefined gaming as much as
Wolfenstein did a long time back. But I don't expect these games to do the same.
Half Life 2 didn't do it,
Warcraft III didn't and certainly not
Doom 3. Each refined their predecessor, but never just took off in a completely new direction. My only remaining flicker of hope is
Diablo 3, when and if it happens. Looking back, not far from now, the experience of playing something new for the first time is simply unforgettable. The only problem is it just cannot be relived.